I had read Game Informer’s feature on this a few months ago and pre-ordered it immediately, but now having seen the trailer I cannot wait to get my hands on this. Middle Earth Shadow of Mordor and Batman Arkham Knight were the kind of games I was expecting from next generation consoles and that both of these are releasing in October 2014, means I am going to be strapped to my Xbox One the entire month. Here’s the release and details from WB Interactive:
Warner Bros. Interactive Entertainment and Monolith Productions have revealed a new trailer for their upcoming game Middle-earth: Shadow of Mordor, as well as the box art, release date, and pre-order bonuses! The game is officially set to debut on the PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC on October 7, 2014 and those who pre-order the game will receive the following:
– Dark Ranger Character Skin: Begin your own quest for vengeance with a new Dark Ranger character skin that embodies Talion’s darker side
– “Test of Power” Challenge Mode: Face Sauron’s Captains and defeat them to earn powerful Runes and gain a head start in the game
– Access to Exclusive Leaderboards for “Test of Power” Challenge Mode: Test your speed, skill and strategy and measure yourself against your friends on the leaderboards in this challenge mode
In Middle-earth: Shadow of Mordor, gamers take on the role of Talion, a valiant ranger whose family is slain in front of him the night Sauron and his army return to Mordor, moments before his own life is taken. Resurrected by a Spirit of vengeance and empowered with Wraith abilities, Talion ventures into Mordor and vows to destroy those who have wronged him. Through the course of his personal vendetta, Talion uncovers the truth of the Spirit that compels him, learns the origins of the Rings of Power and ultimately confronts his true nemesis.
Every enemy that players face is a unique individual, differentiated by their personality, strengths and weaknesses. Through the Nemesis System, enemy relationships and characteristics are shaped by player actions and decisions to create personal archenemies that remember and adapt to the player and are distinct to every gameplay session. Gamers are able to craft their own battles, enemies and rewards within the dynamic world that remembers and adapts to their choices, delivering a unique experience to every player.